![]() And finally, moving the RCS Blocks so that they are not diagonal from the centre of mass would allow the player to translate (move the craft sideways) faster and easier. The FL-R1 monopropellant tank is overkill for a craft this size and could be replaced with smaller tanks, saving mass. Also adding four more RV-105 RCS Thruster Blocks and organising all eight to be the same distance from the centre of mass as all the other ones would allow for easier maneuvering. The player should also replace the Rockomax X200-8 Fuel Tank with a Rockomax X200-16 Fuel Tank to add more fuel. As well the Rockomax “Mainsail” Liquid Engine should be replaced with a less powerful engine but more efficient one, such as the Rockomax "Poodle" Liquid Engine (this has a lower I sp but its much lower mass compensates for this). In order to reach orbit, it would need a launcher which can lift it into orbit. Alternatively, with the addition of a launch vehicle below it and some modifications made, it can be used as an orbiter spacecraft. It can also be used to train the player for landing a spacecraft in a celestial body with no atmosphere (such as the Mun) with the addition of landing legs. Just purely as a stock craft, this craft is only good for short flights up to 3088 metres only, and not capable of orbital flight. The rest of the craft is just a Mk1-2 Command Pod and a Mk16-XL Parachute. At full thrust this is enough to reach a height of 3088 metres above sea level. It has three Delta-Deluxe Winglets for stability during the (very short) flight, and three TT18-A Launch Stability Enhancers for launch stability. The first stage (stage 2) is comprised of a Rockomax "Mainsail" Liquid Engine and a Rockomax X200-8 Fuel Tank, and includes a large Advanced SAS Module, a FL-R1 RCS Fuel Tank and a Rockomax Brand Decoupler, along with four RV-105 RCS Thruster Blocks.
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